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Wargame red dragon naval units
Wargame red dragon naval units







wargame red dragon naval units

All ships are capable of traversing deep water, but are weeded out below that. 1.4 Sailing Type Present only for ships and controls which sorts of waters they can enter. 53 kph The TPz Fuchs and TPz Fuchs Milan (FRG). 50 kph Most fast water-traversing units, including the LAV. Speed (KPH) Vehicular Units N/A All non-marine units, which cannot enter water at all kph Most cheap water-traversing transports kph Most other water-traversing units. It s generally the unit s off-road speed, rounded up. This statistic ranges from N/A, in which case the unit cannot entreat onto rivers at all, up to 53 kph. 1.3 Amphibious Speed Vehicular units both tracked and wheeled with this trait can move onto and off of rivers and other bodies of water. No other units are capable of fast-moving down roads, and so no other units have road speeds. Tracked units all have a road speed of 110 kph, regardless of their off-road speed similarly, wheeled units all have a road speed of 150 kph, regardless of their off-road capacity. 1.2 Road Speed Wheeled and tracked vehicular units, touched upon earlier, are distinguished in large part by their differing road speeds the speeds they achieve when fast moving down a road. The most common value MiG-31 and MiG-31M Foxbat interceptors. 900 MiG-29s, MiG-23s, F-4 Phantoms, and others Default. 750 Mid-to-low tier bombers and ground-attack aircraft. Speed (KPH) Planes 500 A-10 Thunderbolt II. 250 Mi-8s, SA 330 Pumas NATO fast and heavy transports, and gunships. 200 Mi-2s Bell UH-1 Hueys and other light NATO transports. 4ĥ Speed (KPH) Helicopter Units 180 Mi-4s. 110 The fastest ground unit, the P4 Milan 2 ATGM jeep. 100 South Korean M-18, fastest tracked unit Fast wheeled units. Speed (KPH) Vehicular Units 35 I-Hawk pattern tracked anti-air units Especially slow tracked units, such as the T-62M. Speed (KPH) Infantry Units 15 ATGM teams, MANPADS teams, some Specialist Infantry. Quite unrealistically, they are also all capable of turning in place. Like helicopters they take a little bit of time to accelerate or to stop, though significantly less. They move at speeds of 14 to 32 kt, or about 26 to 59 kph. Naval units move at speeds measured in knots each kt is equal to approximately 1.85 kph. Airplanes move at constant speeds of between 5 kph. Since they have to accelerate at takeoff and decelerate on arrival, it takes them a few seconds to reach top speed or to stop. Helicopters move at speeds of between 180 and 350 kph. Tracked vehicles can do anywhere between 35 and 80 kph (with the exception of the M-18, which manages 100 kph) wheeled ones, between 50 and 110 kph. Wheeled vehicles tend to be much faster, but also much lighter overall.

wargame red dragon naval units

Vehicular units can be broadly divided into two types by their system of locomotion: tracked vehicles and wheeled ones. Infantry can only manage between 15 and 30 kph. Speed is lowest for infantry units obviously, as they move on foot.

wargame red dragon naval units

For units that can t use roads, and therefore can t move fast infantry, planes, helicopters, and naval units this is the only speed at which they can move.

#Wargame red dragon naval units manual

1 Wargame: Red Dragon Mechanics Manual Resident Mario November 5,Ģ Contents 1 Movement Speed Road Speed Amphibious Speed Sailing Type Forest Movement Turn Radius Autonomy Time over Target Vision Stealth Optics Air Detection Optics Sea Weapon Firing Noise Damage Resistance Strength Armor Range Range Ground Range Helicopters Range Airplanes Attack Power Caliber Ammunition Carried AP Power HE Power HEAT KE Firemodes Accuracy Base Accuracy Size ECM Distance Veterancy Bonus to Accuracy Critical Hits Stabilizers Effect of Morale on Accuracyģ 7 Turrets 17 8 Rate of Fire Aim Time Reload Time Effect of Morale on Aim and Reload Time Autoloaders Bursts Effect of Squad Size Morale Suppression Suppression Cooldown Stunning Veterancy Bonus against Stun Time Dispersion Artillery and Mortar Dispersion MLRS Dispersion Dispersion for non indirect-fire weapons Veterancy Bonus against Dispersion Morale Malus to Dispersion Ballistic Velocity Supply Supply Rates Ammo Supply Rates Air Unit ResupplyĤ Part I: Basics 1 Movement 1.1 Speed A unit s speed is its off-road speed: the speed at which the unit moves whenever it is ordered to move, but not to move fast.









Wargame red dragon naval units